We were briefed by Paul-Antoine Campos, Head of Product Design at Happn on this major problematic they never worked on.
11% of negative reviews
concerning the List of Likes
46% of the DAUs go to
the List of Likes.
Context
What do we need to explore ?
The List of Likes (LOL) is one of the first Premium feature integrated into the application but has not much evolved since.
On Happn, every “Like” is secret until you like back.
So to discover who fancies you, you need to go Premium.
The first reason of male users to upgrade their plan, is for the revelation of the List Of Likes.
Despite this, the 'LOL' constitutes 11% of negative reviews on different app stores.
OUR GOALS
Benchmark
An eye at the market
While exploring dating apps, we noticed that they share many similarities, both in terms of economic models and certains flows.
Most "LOL" share the same noticeables features
However, Happn's list of Like is less comprehensive than its competitors
User Research
Interviewing Users
The interview panel consisted of 3 men and 1 woman, aged between 24 and 36y/o, all with prior or actual use of dating apps.
Camille, 32
Xabiere, 36
Maxime, 32
Sacha, 24
Interviews panel
Objectives :
Determining various feelings regarding dating apps.
Modalities
Interviews
Video Calls
75%
25%
24-36 y/o
5 peoples
Semi guided interviews
What we've learned
Users don't perceive the Premium subscription positively.
“Transitioning from free to paid ? I don't see a significant difference in features”
Sacha
Users express regret that the apps are primarily based on physical appearance.
"Too bad that on these apps, personal interests come second after physical appearance."
Xabiere
Users don't see unlocking their List Of Likes as useful.
“Rather than shifting from a degraded mode to a correct one, I would pay for additional features and quality.”
Maxime
Learnings from our user's interviews
Problematic
IDEATION
Helping users to meet someone really close to them !
We began the ideation process by first creating a MindMap to understand what Happn evoked and everything that encompasses the application.
Localized Match
To find people closer in every way
Reassure
To restore confidence in the premium offer.
Focus
To shift the focus of encounters away from physical appearance.
User TESTS
Testing our improvements
In order to test our solutions we carried out User Tests, then we iterated following the test's results
Our panel was made of :
6 dating app users
6 male from 24 to 36 y/o
Cyrille, 32
Théo, 33
Xabiere, 36
Maxime, 32
Sacha, 24
User test's panel
Objectives :
Verify the acceptance of the LOL's new UI.
Asses the added value of the new features.
Check the affordability of our new feature.
Mesure user's confidence in the Premium mode.
The widespread use of LOL creates a habit of users skipping this page. Therefore, we decided to show the photo of the first match to embody it and enhance the teasing.
5 out of 5 users appreciate the filters on LOL as it sparks new curiosity for profiles.
5 out of 5 users don't really stop on LOL, neither interact nor identify the page as an advertisement.
To place more emphasis on LOL and Crushes, we removed the entry point to Crush Time, lightening the overall experience.
We improved the interaction and made transitioning to encountered people to LOL more intuitive.
4 out of 5 users don't differentiate between LOL and encountered people through common interests
The 2 buttons becomes one, a slider allows users to slide between encountered people and crushes.
We had to take a few step back with the color code, as our improvements was to much information.
3 out of 5 users don't understand the color code for common interests and confuse the pill
4 out of 5 users feel more curious with common interests on the blurred profiles.
Conclusion
To go further
This project was very challenging because users are in a love hate relationship with the product, so convincing them to switch to Premium mode was quite a deal.
I learned that the more frustrated users are, the faster they navigate.
Considering that we might iterate again, we could try an approach more focused on gamification.
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Merci bisous !